Mostrando entradas con la etiqueta 3D. Mostrar todas las entradas
Mostrando entradas con la etiqueta 3D. Mostrar todas las entradas

miércoles, 18 de septiembre de 2019

CONCEPTOS Y FUNDAMENTOS DE DISEÑO 3D



Luque Gálvez, Miguel Ángel

Conceptos y fundamentos de diseño en 3D / [Miguel  Ángel Luque Gálvez]. – Antequera, Málaga : Innovación y Cualificación, DL. 2010

151 p. : il. ; 24 cm.
ISBN 978-84-8364-260-3


[Sig.: INF/LUQ/con]




lunes, 8 de mayo de 2017

3DS MAX PROJECTE : A DETAILED GUIDE TO MODELING, TEXTURING, RIGGING, ANIMATION AND LIGHTING

left-graphics

Amin, Jahirul

3DS MAX Projecte : a detailed guide to modeling, texturing, rigging , animation and lighting / [Jahirul Amin...et al.]. – United Kingdom : 3D Total Publishing, 2014

302 p. : il. ; 30 cm.
ISBN 978-1909414-05-1


[Sec.: INF]          [Sign.:INF/AMI/3ds]


viernes, 29 de julio de 2016

PHOTOSHOP FOR 3D ARTISTS, V1 : ENHANCE YOURS 3D RENDERS!



3DTotal Team

Photoshop for 3d artists, v1 : enhance yours 3D renders! : previz, texturing and post-production / Compiled by the 3DTotal Team. – [Worcester, United Kingdom] : 3dtotal publishing, 2012
223 p. : il. ; 28 cm.
ISBN 978-0-9551530-3-7




[Secció: INF]           [Sing.: INF/3DT/pho]


Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented in Photoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D production pipeline, resulting in a high quality image and a versatile and streamlined workflow. The book offers artists the chance to learn from a variety of top professionals, such as Andrzej Sykut, Fabio M. Ragonha and Zoltan Korcsok, who willingly share the tips and tricks that they have developed over years of working in the 3D industry.
The tutorials in Photoshop for 3D Artists: Volume 1 cover a variety of different subjects, from the initial concept stage through to post-production. Pre-viz and concepts are explored, showing the advantages of using Photoshop to plan and visualize projects. Combining library images in Photoshop to create custom textures is also featured, as well as how Photoshop can be used as an efficient alternative to lengthy render tests by focusing on compositing passes, adding particle effects, improving light and color adjustments. These post-production techniques are becoming increasingly popular within the industry as Photoshop becomes a more powerful and time-saving tool, enabling almost every 3D artist to enhance their final renders.

domingo, 19 de junio de 2016

MANUAL IMPRESCINDIBLE DE 3DS MAX 7

3ds max 7 (anaya multimedia)-francisco zarandieta moran-9788441518315

Zarandieta Morán, Francisco

Manual imprescindible de 3ds max 7 / Francisco Zarandieta Morán. – Madrid : Anaya Multimedia, 2005
416 p. ; 23 cm. – (Manual imprescindible)
ISBN 84-415-1831-9



[Secció.: INF]          [Sign.:INF/ZAR/man]